An AI agent that creates game assets as you imagine:
characters, sprite animations, maps, UI kits, music & SFX.



Characters and animations are created in conversation: a reference image comes first, and once approved, the same likeness is turned into a looping animation. You can also upload your own reference art to set an existing character in motion. Pixel, Ghibli, Pixar — the style is yours to choose.



Weapons, pickups and treasure chests, created in conversation. A single prop gets a whole series of animations: idle, interaction, destruction, with its look and details kept consistent across the set.





Maps are created in conversation: side-scrolling levels ship with collision data, interactive from the moment they land; tile-based towns come with a tileset and a real Tiled project file, ready to extend and edit in your engine.



One prompt produces a finished game screen, delivered as a complete kit: every control is a standalone transparent PNG, with button states and bar frames split from their fills. Circle any region on the mockup and it joins the kit as a cut-out.





Looping BGM, one-shot SFX and character voices are all generated in conversation, covering a game's full audio needs. Once a character is cast, its voice stays consistent across the project. Every clip below is playable.
A collaborating team of agents drives the whole process: dedicated specialists for characters, animation, maps, UI, music and voice; any asset can be revised and re-edited simply by talking; and the project remembers, keeping character likeness, voices and style consistent across rounds of creation.
One conversation. Every game asset.
© 2026 Jay


